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±pa└!@a≡QÉ$ß≡*╤É,aá27É=æ≡CüÉJ`Nq@T▒░Ya░^ác▒@i±ÉpüÉr`vq╨yA0{q╨~Apü▒ ä╤êßÇïa ÄüαÉaÇÆßÇòaÉû±0Ö!@ÜaÉ¢±É¥ü@₧┴ íß ÑÇºü0⌐▒0½ß@¡!@«a╨▒1É▓┴É┤QÇ╢╤α╕▒P╛@┐AÉ└╤ ├±╚±`═QÇ╧╤ ╥±p╓a0╪æÉ┌!0▄Qp▀┴≡α▒αΓæ`µ±ÉΦü≡εqÉ≡É÷æÉ°!α·≡ ±áæ0┴░qÉÉæ0┴@Éæ╨!aÉ"±╨%┴*┴P04!É5▒≡;í >┴`C!≡I@OQ╨R!W!αY]≡c`gapBOWLING ASSISTANT Version 5.6 for PC Compatible computers                       Copyright (c) 1995                                                                                                                                              This program is shareware. It is not free. Please take as much time as you need to test the program and determine whether it will meet your needs and those of  your league. If you like it and decide to use it for your league, you must      register it. Registration details are provided in the file ORDER.FRM that is    included in the compressed distribution file BOWL-560.ZIP. The distribution     file may be freely distributed as long as this copyright notice remains. This   program may not be sold by itself or packaged with another product without the  expressed written consent of the author.                                                                                                                        RICHARD G. MARCHESSAULT            ELECTRONIC MAIL                              4 Jack Pine Road                   CompuServe:      72347,1104                  Coventry, RI  02816                America On-Line: Rhody Rich                                                     Internet:        dick.marhessault@enest.com                                                                                  This program has been continually refined and improved based on user feedback.  Your ideas and suggestions for improvement are welcome.                         The BOWLING ASSISTANT is a versatile, easy to operate bowling league record     keeping program.  With this program you can eliminate the hours spent each week manually updating your league records.  To maintain accurate and detailed       records you simply spend a few minutes each week entering the scores.  As soon  as the scores are entered the program takes care of all the record keeping      details.  In addition to a comprehensive weekly standing sheet, a variety of    detailed reports can be printed at any time.                                                                                                                    This is version 5.6 for PC compatible computers. It is shareware. It is an      upgrade of all prior freeware versions for PC compatible's. Data files created  with any 5.3 to 5.5 version can be used with this upgrade.                      MINIMUM EQUIPMENT REQUIRED                                                      --------------------------                                                      * PC compatible computer with 640K of RAM.                                      * One 360K floppy disk drive.                                                   * MS DOS version 2.1 or higher.                                                 * Monochrome text monitor.                                                      * 80 Column Printer (required for hard copy reports).                                                                                                           OPTIONAL EQUIPMENT                                                              ------------------                                                              * Second floppy disk drive or hard disk drive.                                  * CGA, EGA or VGA color adapters and monitors.                                  FEATURES AND LIMITATIONS  (Page 1 of 4)                                         ------------------------                                                        LEAGUES PER DISK: The data for more than one league can be kept on a disk or    hard disk. The number of leagues is limited only by the disk capacity.          STARTING WEEK: You can start to use the program at any time during the season.  WEEKS OF BOWLING: 50 weeks maximum                                              NUMBER OF TEAMS: 100 maximum                                                    NUMBER OF BOWLERS: 400 maximum                                                  BOWLERS PER TEAM: 15 maximum. Although up to 15 bowlers can be on a team. Only  up to 10 of these bowlers can bowl each week. This feature is intended to be    used mainly for intramural leagues.                                             BOWLERS EACH WEEK: 10 maximum. No more than 10 bowlers can bowl for a team each week.                                                                           SUBSTITUTES: 60 maximum. This maximum number will be lower if the total number  of regular bowlers is over 340. This is due to the 400 bowler limit for the     league. Regular subs can be added at any time. Roving subs are indicated during the entering of weekly scores.                                                  GAMES PER SERIES: 2, 3 or 4 games                                               SPLIT SEASON: The program is designed to handle one split during the season.    You will specify the week for the split.                                        FEATURES AND LIMITATIONS  (Page 2 of 4)                                         ------------------------                                                        SCHEDULES: You can enter your own schedule or use the ones that are provided    with the program for league sizes of 4 to 34 teams (even numbers only). The     entire schedule can be entered at the start of the season or weekly as the data is entered. Any schedule can be customized for position weeks.                  POSITION WEEKS: As many as you need.                                            HANDICAPPING: Scratch, individual or team handicapping. Individual handicapping can be different for men and women.                                             SORTING: Standings and awards can be sorted by either scratch or handicap       totals.                                                                         UNEARNED PINS: Absentee and vacancy pins can be credited to a team.             UNBOWLED FRAMES: Any frame can be designated as unbowled.                       SCORING: You specify the number of points to award to a team for winning a      game, a series, and the high game in series. Forfeits, absentee and vacancy     scores are easily processed by the program.                                     MATCH POINT LEAGUE: Supported.                                                  CHANGES: Many  options are provided for changing or modifying the setup of the  league. Raw scores and statistics can also be edited.                           FEATURES AND LIMITATIONS  (Page 3 of 4)                                         ------------------------                                                        STATISTICS: The following statistics are computed and maintained for teams and  individuals. Individual statistics can also be maintained by sex.                  High Scratch Game                 High Handicap Game                            High Scratch Series               High Handicap Series                          Series over 500                   Series over 600                               Points Won                        Points Lost                                   Total Scratch Pins                Total Handicap Pins                           Games over 200                    % Improvement in Avg                          Games Bowled                      Current Standing                              Current Average                   Current Handicap                           SPECIAL AWARDS: As weekly scores are processed, the following special awards    are stored in a special file if they occur. A listing of these awards can be    printed at any time during the season:                                             75 & 100 scratch pins over average   125 scratch pins over series average       Triple score (3 scratch games the same) 3 game series only                      275-297, 298, 299 and 300 scratch scores                                        500-599, 600-699, 700 &  800 scratch series (3 game series)                     333-399, 400-466, 467 &  533 scratch series (2 game series)                     667-799, 800-932, 933 & 1067 scratch series (4 game series)                  FEATURES AND LIMITATIONS  (Page 4 of 4)                                         ------------------------                                                        REPORTS: The following reports can be prepared and sent to the printer, the     screen or a file:                                                                  Weekly standing sheet             Weekly record for the team                    Weekly record for each bowler     Summary of results to date for the team       Team rosters                      Summary of results to date for each bowler    Bowling schedule                  Current ranking list for each statistic       League setup and scoring options  Special Awards                                                                                                             To make these reports easily usable by the broadest variety of users, they have been designed for a generic 80 column printer. The left margin for the reports  defaults to 10 spaces. This is an option that can be changed to 0 to 10 spaces.                                                                                 If the report is printed to a file, then the file will be a plain text file.    If you do not like the format of the reports provided or you want to enhance    them in some way, you can import them into your favorite word processor. If     there is a report that you would like to see, please contact the author of this program.                                                                        This page is intentionally blank.                                                                                                                               Please register your copy today.                                                                                                                                If you have already registered, THANKS!                                         DEFAULT RESPONSES                                                               -----------------                                                               Many of your responses to the prompts for input have been anticipated. This     default response is displayed between brackets at the end of the prompt. For    example, if a question is asked that requires a YES or NO answer and the        anticipated answer is YES, you will see [Y] at the end of the question. Any     time you see a default answer between the brackets, you can choose this default answer by simply pressing the Enter key. If you don't want the default          response, then simply type your response and press the Enter key. If brackets   are displayed, with nothing between them, i.e. [], then there is no default and you must enter a response.                                                                                                                                      If you are entering a number, you will see a number range in parentheses at the start of the prompt. This range indicates the acceptable number range. If you   enter a number outside of this range, it will not be accepted. For example, if  there is a menu with five items labeled 0 to 4 on the screen you will see the   prompt "(0-4) Your choice: [0]". This indicates that only numbers 0 to 4 are    acceptable and that the default selection is 0.                                 CORRECTING DATA ENTRY ERRORS                                                    ----------------------------                                                    When you are entering information into the program, it will frequently stop and ask you if the information you have entered and the display of the information  on the screen are okay.  If it is okay, then answer (Y)es and the program will  continue.  If it is not okay, then answer (N)o and you will be able to enter    the correct information.  Each time you are asked if the information you see is okay, it is your chance to make any changes before the information is entered   and saved on the data disk.  Please review the information on the screen        carefully. This is your best, and sometimes only, opportunity for picking up    and correcting mistakes without using the data editor.                                                                                                          If you want to abort the current procedure and return to the main menu, press   function key F10 at any time or press the Escape key at any prompt. This is     meant to be used as an emergency escape. The current data will be saved. The    program will restart.                                                           ENTERING NAMES OF TEAMS AND BOWLERS                                             -----------------------------------                                             There will be times when the program will ask for the name of a team or bowler. To find the name you must enter either the entire name spelled exactly, or as   much of the first part of the name spelled exactly to make it unique.  For      example if you have the following players in your league:                                                                                                            Robert Smith     Robert Jones      Paula Smith                                                                                                                  and you want the program to find Robert Jones you can enter:                                                                                                    Robert Jones   (spelled exactly as originally entered)                            - or -                                                                        ROBERT JONES   (same spelling but case is not significant)                        - or -                                                                        Robert J       (first Robert J found will be returned)                                                                                                     If you enter Robert only, the program will return the name of the first Robert  it finds.  Assuming there are no other Paula's in the league you could enter    Paula only.  This option of using abbreviations and use of lower or upper case  can save you time and frustration in entering names.                            MAIN MENU                                                                       ---------                                                                       The week and session numbers at the top of the screen are the week and session  numbers for the last week that scores were entered for.  If the week number is  one less than the first week number, you will not be able to run some of the    reports until data is entered.  Also on the screen is the drive, directory and  file name which are being used for the data files. If you have not opened any   league data files, the file name will be "NOT OPEN" and the session will be 0.  To enter weekly scores and run reports the league setup must be completed. The  status of the league setup is indicated on the screen.                                                                                                          IMPORTANT -  To properly record all the information and close all data files on the data disk, you must always exit the program by selecting item 0 (Finished)  from the MAIN MENU.                                                                                                                                             OTHER MENUS                                                                     -----------                                                                     Select a number from the menu provided. Selecting zero (0) will always          return you to the next higher level menu.                                       ON LINE HELP                                                                    ------------                                                                         Whenever you are prompted for input, you can get a brief help message for  that prompt by pressing function key F1. If there is no specific help provided  for the question you have, or if the help provided is not detailed enough, you  are referred to this help file. The help file name is BOWLASST.HLP. For the     program to access it and display help, the file must be located in the same     disk directory as the program file BOWLASST.EXE. The help file is displayed     after you press function key F1 for a second time. If reading and studying this documentation does not solve your problem, then refer to the technical support  section on the next page. You might also try the tutorial.                           As much as possible, the program will display help about the particular    section of the program that you are working on. You can move through the help   file by pressing the Page Up and Page Down keys. You can move to the start of   the help file by pressing the Home key and to the end by pressing the End key.  You can search the help file by entering a question mark (?). The program will  prompt you for a key word or phrase. The case of the key word or phrase is not  important. Key words "bowling", "Bowling" or "BOWLING" will all produce the     same search results. The program will search the entire help file and give you  a list of the help file pages that the key word or phrase appears on. You can   make note of the page numbers and look on those pages for the help you need.    TECHNICAL SUPPORT                                                               -----------------                                                               If you encounter a problem with the program or have a suggestion on how the     program might be improved, please report the details in writing or send E-mail  to one of the addresses listed on the first page of this help file. If a        reported problem is not outside the design and basic limitations of the         program, every effort will be made to quickly correct the problem.                                                                                              If you would like to obtain a fresh copy of the latest version of the program   at any time, you can do one of the following:                                                                                                                       Download it from a BBS, evaluate it, and then register it.                                                                                                      Send me a completed registration form with your registration fee.           PROGRAM OPTIONS (Page 1 of 3)                                                   ---------------                                                                 This information will be requested the first time you open data files or when   you decide to change program options from the main menu. The program needs to   know the following information.                                                                                                                                     1. Which disk drive the data will be stored on? Only drives A, B, and C            are supported by the program.                                                2. What is the name of the subdirectory on the disk that the data will be          stored in? Only first level subdirectories off the root directory are           supported. That is the directory must be something like C:\BOWLDATA\            and not C:\BOWLING\DATA\. The data directory can be different than the          program directory.                                                           3. Do you have a printer?                                                       4. Is the printer attached to a serial or parallel port?                        5. Which port the printer is attached to?                                       6. What is the size of the left margin (0 to 10 spaces)?                        7. Are you using a color or monochrome display?                                 8. Should any audio beep be used to prompt you for input?                       9. Should a flashing prompt line be used to prompt you for input?           PROGRAM OPTIONS (Page 2 of 3)                                                   ---------------                                                                 The program will ask you to supply the answers to these questions and store the information in a file called CONFIGUR.DAT in the same directory that the        program file is stored in. These options can also be changed at any time by     selecting item 2 (Change program options) from the Main Menu. The last three    items can also be changed at any time by pressing the following function keys   whenever you are prompted for input.                                                                                                                                   F6     Toggle to color or monochrome display                                    F7     Toggle the audio beep on or off                                          F8     Toggle the flashing prompt line on or off                                                                                                         You can also start the program up without color by including a /B parameter     after the BOWLASST command, for example, C:\BOWLING\>BOWLASST /B                PROGRAM OPTIONS (Page 3 of 3)                                                   ---------------                                                                 If you have a floppy drive system you should select drive B to be your data     drive.  There is no advantage to keeping your data in a subdirectory with a     floppy drive system.  Although it is possible to keep data for multiple leagues on one disk, it is a good idea to keep a separate data disk for each league and not to put your data on your program disk. If you have a single floppy drive    system DOS will prompt you to place a disk in drive B when it requires the data disk.  This is your signal to remove the program disk and insert the data disk.                                                                                 If you have a system with a hard drive, you can either keep your league data on your hard drive or a floppy drive.  If you keep your data on your hard drive,   it is recommended to keep the data in a subdirectory.  You can maintain the     data for different leagues in the same subdirectory.  The drive and             subdirectory being used for the data are listed on the MAIN MENU.               SCREEN PAGING                                                                   -------------                                                                   Some older text only monitors do not support screen paging. If you have a CGA,  EGA, VGA or better monitor this does not apply to you and you can ignore this   help file section.                                                                                                                                              Screen paging is used to swap between the main program screen and the help      screens. If your monitor does not support screen paging, the program will let   you know this. The main program screen will be erased and replaced with the     help screen. When you exit the help screen and return to the main program       screen it will be restored with the original information. If this is            unacceptable to you, you will want to print a copy of the file BOWLASST.DOC     and refer to it in place of using this on-line help file.                                                                                                       Screen paging is also used when you temporarily exit the program to the DOS     prompt by pressing function key F9. When you return from DOS the screen will    not be properly restored. If this is a problem for you, don't temporarily exit  to DOS.                                                                         STARTING A NEW LEAGUE (Page 1 of 2)                                             ---------------------                                                           Each time the program loads, you will be presented with the Main Menu. You will need to open league data files to select items 4 to 7 on this menu. Select item 3 on the menu to open data files. Before opening league files the program will  read the program options file. If an option file is not found in the current    directory, you will be required to enter the program option information (see    PROGRAM OPTIONS above).                                                                                                                                         If you are storing your data on a floppy disk the program will ask if the data  disk is in the data drive.  If you have not started a data disk for the league, place a blank, formatted disk in the data drive.  With the floppy data disk in  the drive answer (Y)es to the question.                                                                                                                         If you have previously entered data for your league on the data drive, you will be presented with the data file name(s). Enter the name of your league using    the 1 to 8 character name displayed on the screen without the .CFG extension.   For example, if the file name you chose previously was LEAGUE94, then you will  see LEAGUE94.CFG listed on the screen and you should enter LEAGUE94 as the file name.                                                                           STARTING A NEW LEAGUE (Page 2 of 2)                                             ---------------------                                                           If you have not entered data previously or want to start data files for a new   league, enter the new name.  The name must be 1 to 8 characters long. Only the  following characters allowed by DOS for a file name can be used:                                                                                                ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-()@#$%^&!_'/`                                                                                                              For example, LEAGUE95, BOWL-95, MACK(95) are acceptable names. SPARE*95,        WORK.1ST, SPLIT=IN are unacceptable names because the characters "*", "." and   "=" are not allowed.                                                                                                                                            If data exists for the file name you enter, it will be loaded and the MAIN MENU will appear on the screen.  Otherwise the league data will be initiated (see    LEAGUE SETUP below).  You can also start new league data files by first         selecting item 5 (Enter or change league setup) from the MAIN MENU. If you have previously completed the setup and started entering weekly results you will be  asked to confirm that you want to change the setup.  Some changes in league     setup can invalidate data entered to date. For instance, if you change the way  that handicaps are computed or the method of handicapping, then all the data    you have entered would have been computed with different handicapping.          This page is intentionally blank.                                                                                                                               Please register your copy today.                                                                                                                                If you have already registered, THANKS!                                         LEAGUE SETUP                                                                    ------------                                                                    Eight steps must be completed to finish setting up the league before weekly     scores can be entered.  These steps must be completed in order, that is, you    can't complete step 2 until step 1 is done.  Also if you go back and redo a     lower level step, then you will have to repeat the steps above it. For example, if you have already completed up to step 6 and you go back and redo step 3 you  will have to repeat steps 4, 5 and 6.  The steps must be completed in order     because the information provided in lower level steps is used in higher level   steps.  For example, changing the number of teams would require changing the    schedule, alley assignments, etc. Once the setup is completed the statistics    and scores editor can also be selected from the LEAGUE SETUP menu (see STATS    AND DATA EDITOR below).  The results of executing each step are described in    the following pages.                                                            SETUP STEP 1 -- NEW DATA FILES PREPARATION: You are asked to confirm that you   really want to create new data files since any league data which may already be in the selected subdirectory on the data drive for this league will be          overwritten.  If you want to proceed and your data will be on a floppy drive,   you are asked to place a disk in the data drive which will be the data disk for the bowling league. If you want to format the disk, the program will exit to    DOS. Consult your DOS documentation or a friend on how to format a data disk at the DOS prompt. With the formatted data disk in the drive, answer (Y)es and the data disk will be prepared.                                                     SETUP STEP 2 -- LEAGUE PARAMETERS: You will be asked to answer a series of      questions about the size and makeup of the league.  To properly answer these    questions for your league you may have to consult with the other officers in    your league and your league rule book.  If you have the names and starting      averages of substitute bowlers available then enter the number of substitutes.  Otherwise, substitutes (up to the maximum number) can be added at any time      during the season.                                                              SETUP STEP 2 -- LEAGUE PARAMETERS:                                                                                                                              NUMBER OF TEAMS: The number of teams in the league. Acceptable answers will be  from 2 to the maximum number allowed.                                                                                                                           If your league has more than the maximum number of teams allowed, please        contact the author of the program. See the technical support section of this    help file or display the ABOUT information from the main menu for directions    on contacting the author.                                                       SETUP STEP 2 -- LEAGUE PARAMETERS:                                                                                                                              NUMBER OF BOWLERS PER TEAM: The number of bowlers on the roster for each team.  This number may be greater than the actual number of bowlers who bowl each      week, particularly with intramural leagues. For example, you might have five    bowlers on each team roster but only three of them bowl each week.                                                                                              If your league has more than the maximum number of bowlers allowed, please      contact the author of the program. See the technical support section of this    help file or display the ABOUT information from the main menu for directions    on contacting the author.                                                       SETUP STEP 2 -- LEAGUE PARAMETERS:                                                                                                                              NUMBER OF PLAYERS BOWLING EACH WEEK: The number of bowlers on each team who     will be bowling each week. This will usually be the same as the number of       bowlers per team.                                                                                                                                               If your league has more than the maximum number of bowlers allowed, please      contact the author of the program. See the technical support section of this    help file or display the ABOUT information from the main menu for directions    on contacting the author.                                                       SETUP STEP 2 -- LEAGUE PARAMETERS:                                                                                                                              NUMBER OF SUBS: The initial number of substitute bowlers. Subs can be added at  any time during the season.                                                                                                                                     These substitute bowlers are permanent substitutes and not members of any team. These are not roving substitutes. The program does handle roving substitutes.   A roving substitute is a regular member of a team who substitute bowls on       another team. This can happen where a team has more members than the number     that bowl each week. Consider this example. A team has 4 members but only 3     bowl each week. All 4 members show up to bowl. Another team has only 2 members  show up. One of the extra bowlers subs on the team with only 2 members. This is a roving sub. See the section on ROVING SUBSTITUTE BOWLERS for directions.      SETUP STEP 2 -- LEAGUE PARAMETERS:                                                                                                                              STARTING WEEK NUMBER: This is normally 1 but if you are starting to use this    program in mid season it is the week number you will be starting with (see MID  SEASON STARTS on one of the following help pages).  For example if your         league is bowling once per week for 40 weeks and you start using the program    after you have already completed 10 weeks you would enter 11 as the starting    week no.                                                                        SETUP STEP 2 -- LEAGUE PARAMETERS:                                                                                                                              NUMBER OF WEEKS TO BOWL: The total number of weeks to bowl including position   weeks if any.  If you are starting in mid season then enter the number of weeks your league is bowling and not the number of weeks left to bowl.  For example   if your league is bowling once per week for 40 weeks you would enter 40 as the  number of weeks to bowl even if you are starting to use the program after 10    (or any other number) of weeks have been completed.  If you are bowling for the 40 weeks but will also have a position week every ten weeks then you should     enter 44 (40 weeks + 4 position weeks = 44 weeks total).                        SETUP STEP 2 -- LEAGUE PARAMETERS:                                                                                                                              SPLIT SEASON: If your bowling season will be split into two halves, answer      (Y)es to this question. See the next few pages of the help file for more        information about split seasons. If you're not sure about this, check with      your league officers.                                                           SETUP STEP 2 -- LEAGUE PARAMETERS:                                                                                                                              WEEK NUMBER SECOND SESSION STARTS: If the season is split, you will be asked    this question and should enter the week no. that the second half will start.    This is not the week no. for the end of the first half.  Don't forget to        include any position weeks during or at the end of the first half in the count  of the first half weeks.  If you are bowling once per week for 40 weeks and the second session starts at week 21 then you should enter 21.                      SETUP STEP 2 -- LEAGUE PARAMETERS:                                                                                                                              SET AVERAGES BACK TO ZERO FOR THE SECOND SESSION: If the season is split, at    the start of the split the average and handicap from the first half is used as  the starting average for the second half. Normally the total pins, games        played, and current average are set back to zero for the start of the second    half. If you don't want these set back to zero, the values at the end of the    first half will be carried over to the second half.                             SETUP STEP 3 -- AWARDS SET UP: The current standings for teams and individuals  for the statistics detailed in the FEATURES AND LIMITATIONS page of this help   file can be listed each week as "awards" on the standing sheet. You will be     asked the questions on the following pages to set up these awards for the       standing sheet.                                                                 SETUP STEP 3 -- AWARDS SET UP:                                                                                                                                  TOP AWARDS FOLLOWED: Each week the top awards in each category are listed on    the standing sheet.  Enter the number of awards to list, for example to list    the top 3 in each category each week enter 3.  For an award to be listed on the standing sheet the minimum number of games to qualify must be completed (see    pages below).                                                                   SETUP STEP 3 -- AWARDS SET UP:                                                                                                                                  MEN'S & WOMEN'S AWARDS: If this is a mixed league, the program can separate the awards by sex.  If you want to do this, answer (Y)es to this question.          SETUP STEP 3 -- AWARDS SET UP:                                                                                                                                  MINIMUM GAMES TO QUALIFY FOR AWARDS: Specify the minimum number of games which  must be bowled before a bowler can qualify for an award.   Until this minimum   is reached an award will not be listed on the standing sheet.                   SETUP STEP 3 -- AWARDS SET UP:                                                                                                                                  CAN SUBS QUALIFY FOR AWARDS: If you would like substitute bowlers to be able to qualify for awards, then answer (Y)es to this question. The answer is (N)o for  most leagues.                                                                   STEP 4 -- SCORING OPTIONS: The answers you give in this step will determine how wins, losses and standings will be determined for your league by the BOWLING    ASSISTANT. You may need to consult with the officers of your league or your     rule book to answer these questions.                                            STEP 4 -- SCORING OPTIONS:                                                                                                                                      NUMBER OF GAMES IN SERIES: Enter the number of games to be bowled each week.    The program can handle leagues bowling 2, 3 or 4 games each week. For leagues   that bowl 2 or 4 games per week the statistics for series over 500 and 600 will be adjusted for the games in the series.                                                                                                                        SCRATCH LEAGUE (NO HANDICAPPING): If no handicapping will be used, answer (Y)es to this question. If you answer yes, the handicapping questions on the          following pages will not be asked.                                              STEP 4 -- SCORING OPTIONS:                                                                                                                                      USE TEAM HANDICAPPING: Handicapping is a means of placing bowlers and teams     with varying degrees of skill on as equitable a basis as possible for scheduled competition. Scratch leagues use no handicapping. Handicap leagues can have     handicaps computed individually or on a team basis. If your league uses         handicapping and it is computed on a team basis, answer (Y)es to this question.                                                                                 For a more detailed explanation of handicapping, see the HANDICAPPING section   on the pages below.                                                             STEP 4 -- SCORING OPTIONS:                                                                                                                                      MATCH POINT LEAGUE: If team and individual standings are to be determined by    awarding individual match points as well as points for team scores then answer  (Y)es to this question. If you're not sure the answer is probably (N)o, but you should verify this with the other league officers. If match points are used,    the number of points awarded to a team each week will be the sum of the         individual points and the team points.                                          STEP 4 -- SCORING OPTIONS:                                                                                                                                      SORT WITH HANDICAP: For team standings and all awards you have the option of    sorting using the total scratch pins or total pins plus handicap.  This means   that if there is a tie in the standings or for an award this total will be used to determine who wins.  Answer (Y)es if you want to use the total pins plus     handicap or (N)o if you want to just use the total scratch pins.                STEP 4 -- SCORING OPTIONS:                                                                                                                                      CREDIT TEAM WITH UNEARNED PINS: Vacancy and absentee scores are awarded to the  team for the purposes of determining wins and losses but these pins are not     earned by a player bowling a game. Handicap pins are always awarded to the      team. If you want to include unearned pins, i.e. vacancy and absentee scores,   in the total pins for the team, answer (Y)es to this question.                  STEP 4 -- SCORING OPTIONS:                                                                                                                                      POINTS FOR WINNING A GAME: The number of points to be awarded for winning a     game (one in many leagues).                                                     STEP 4 -- SCORING OPTIONS:                                                                                                                                      POINTS FOR WINNING A SERIES: The number of points to be awarded for winning the series of games (one in many leagues).                                          STEP 4 -- SCORING OPTIONS:                                                                                                                                      POINTS FOR HIGH SCRATCH GAME IN A SERIES: The number of points to be awarded to the team which has the highest scratch game in the series (zero in many         leagues).                                                                                                                                                       If your league has other scoring options, please contact the author of the      program. See the technical support section of this help file or display the     ABOUT information from the main menu for directions on contacting the author.   STEP 4 -- SCORING OPTIONS:                                                                                                                                      MINIMUM GAMES TO SET AVERAGE: Enter the number of games which must be bowled to establish an average, e.g. 3. Until this number is reached, the starting        average will be used to compute handicaps.                                      STEP 4 -- SCORING OPTIONS:                                                                                                                                      SAME SCORING FOR MEN & WOMEN: Separate scoring by sex is possible for           handicaps, absentee scores and vacancy scores. If you want separate scoring,    answer (Y)es to this question.                                                  STEP 4 -- SCORING OPTIONS:                                                                                                                                      VACANCY SCORE: Enter the score to be used for a vacancy in the team roster. A   vacancy occurs when the league does not have enough bowlers to fill each team   completely. For example, if each team is supposed to have three bowlers but the number of bowlers is such that one of the teams will only have two bowlers,     there will be a vacancy bowler on the team with only two bowlers. The vacancy   score will be used for each game for the vacancy bowler.                        STEP 4 -- SCORING OPTIONS:                                                                                                                                      ABSENTEE SCORE IS AVERAGE LESS: Enter the number of pins to be subtracted from  the bowler's average if the bowler is absent and a substitute does not bowl.    The bowler's average minus this number of pins will be used for each game for   the absentee bowler.                                                            STEP 4 -- SCORING OPTIONS:                                                                                                                                      Depending on how you answered the preceding questions on handicapping and       scoring by sex, you will be asked for information on scratch scores and         percentage handicaps for individuals, males, females, and teams.                                                                                                SCRATCH SCORE: If the bowler's average is less than this score the handicap is  computed using the formula:                                                                                                                                          HANDICAP=[(SCRATCH SCORE)-(AVERAGE)]*(% HANDICAP)/100                                                                                                      If the bowler's average is equal to or greater than the scratch score, the      handicap is zero. For scratch leagues enter 0 for individuals and teams.        For handicap leagues enter the scratch score for your league. Pay attention     to the default value presented at the prompt. This default assumes the league   will use scratch scores of 180 for individuals and 180 times the number of      players on a team for teams.                                                    STEP 4 -- SCORING OPTIONS:                                                                                                                                      HANDICAP %: Enter the percent (1 to 100) to be used in the formula on the       preceding page to compute the handicap.                                         STEP 5 -- ESTABLISH TEAMS: This step is the most time consuming setup step,     especially for large leagues. In this step you will enter the names of all      teams and bowlers. For each bowler you will also be asked for their phone       numbers, starting averages and sex. Be sure you have all this information in    hand before starting this step.                                                 STEP 5 -- ESTABLISH TEAMS:                                                                                                                                      TEAM NAME: If you know the name of the team (up to 20 characters) then enter it otherwise I suggest you enter TEAM #1, TEAM #2, etc.  Names can be easily       changed at any time. There will be times when the program will ask you for the  name of a team or bowler.  In order for the program to find the name, it must   be spelled exactly as it was originally entered.  However, you can enter the    whole name or just enough of it to make it unique.  For example if you need the program to find the name THREE BLIND MICE and there is no other team name       starting with THREE, you can either enter the whole name or just THREE.         STEP 5 -- ESTABLISH TEAMS:                                                                                                                                      BOWLER NAME: Enter a name of up to 20 characters. If the bowler is a vacancy    enter an asterisk * and the program will fill in the data.  See TEAM NAME on    the preceding page. If subs have already been entered, you will be asked if     the new bowler is on the sub roster. If the bowler is an active sub, the        person will be transfered from the sub roster to the team. The order that you   enter the names of the bowlers in when setting up the league is the same        order that you will be asked for the scores each week. The scores don't have    to be entered in this order, but the bowler names will be presented to you in   this order. If the bowlers on a team want to be listed in a certain order on    the score sheets, you will find it will save you time each week if you enter    the names in that same order now. For example, consider a team of three with    BETTY A, FRED B, and TONY C. If you enter the names in that order, then each    week when you enter the scores the program will ask you for BETTY's scores      first and TONY's last.                                                          STEP 5 -- ESTABLISH TEAMS:                                                                                                                                      PHONE: Enter the phone number of the bowler. If you don't know it or don't care for this feature of the program, enter the default phone number of 999-9999.    Phone numbers can be changed at any time.  The phone numbers are listed when    the team rosters are printed out.                                                                                                                               If you want to use this feature but don't know the phone number now, use the    default number of 999-9999. You can easily enter the correct number later when  you learn it.                                                                                                                                                   You can enter or change this at any time by selecting item 6 "Make changes in   the league" from the Main Menu and then select item 8 "Change phone no.'s, sex  or entering average" from the submenu.                                          STEP 5 -- ESTABLISH TEAMS:                                                                                                                                      SEX: Indicate whether the bowler is male or female.  This is really only        significant where separate scoring or awards are given for each sex.                                                                                            You can enter or change this at any time by selecting item 6 "Make changes in   the league" from the Main Menu and then select item 8 "Change phone no.'s, sex  or entering average" from the submenu.                                          STEP 5 -- ESTABLISH TEAMS:                                                                                                                                      ENTERING AVERAGE:  Enter the initial average for each bowler. If you don't know it, then enter a number like 100 but be sure to edit the data for this bowler   and enter the correct starting average before entering any scores for the       bowler.                                                                                                                                                         You can enter or change this at any time by selecting item 6 "Make changes in   the league" from the Main Menu and then select item 8 "Change phone no.'s, sex  or entering average" from the submenu.                                          STEP 6 -- ESTABLISH SCHEDULE: If your league has an even number of teams in the range of 4 to 34, you should be able to use the schedules that are provided     with the program in file SCHEDULE.DAT. If you use one of these schedules, it    will be read in one week at a time so that you can indicate whether you want to insert a position week in the schedule. A position week is one in which the     teams are paired according to their league position standings. For example, the first place team will bowl the second place team, the third place team will     bowl the fourth place team, etc. Games bowled during a position week are scored and counted the same as a normal week. If you don't use the provided schedule,  you will need to input the schedule for each week. Before entering the schedule you will need to answer the following questions.                                STEP 6 -- ESTABLISH SCHEDULE:                                                                                                                                   DOES ODD TEAM PLAY: If your league has an odd number of teams, then either the  odd team does not bowl each week (takes a bye) or a dummy team must be added.   A dummy team is a team where each member is a vacancy.  If the odd team takes a bye, then you will have an odd number of teams and you will not be able to use  the schedules provided with the program.                                        STEP 6 -- ESTABLISH SCHEDULE:                                                                                                                                   ENTER SCHEDULE FOR ALL WEEKS: The schedule can either be entered all at once or weekly as the scores are entered.  If you want to enter the complete schedule,  answer (Y)es to this question.                                                  STEP 6 -- ESTABLISH SCHEDULE:                                                                                                                                   SCHEDULE FROM DISK FILE:  If you choose to enter the schedule all at once and   your league has from 4 to 34 teams (even numbers only), you can use the         schedules provided with the program and simply add in any required position     weeks. The provided schedules are stored in the file SCHEDULE.DAT. This file    must be in the same disk directory as the program file BOWLASST.EXE.            STEP 6 -- ESTABLISH SCHEDULE:                                                                                                                                   WEEKLY BOWLING SCHEDULES: For each week to be bowled you will be required to    enter the bowling schedule. If the week is a POSITION WEEK, where the schedule  will be determined by the standings of the prior week, with the first place     team bowling the second place team, etc. then answer (Y)es to this question. If this is not a position week and you are using the schedule provided with the    program, the schedule will be filled in automatically for you. Otherwise enter  the team numbers for each match.  You will also have to enter the team numbers  if the number of weeks to bowl for your league exceeds the number of weeks in   the schedule provided with the program.                                         STEP 7 -- ALLEY ASSIGNMENTS: The alley numbers to be used by the league are     used for the weekly standing sheet to locate teams and bowlers, and to help you with completing the score sheets. Some leagues refer to these as lanes.         STEP 7 -- ALLEY ASSIGNMENTS:                                                                                                                                    ALLEY NUMBERS: Enter the alley numbers (left and right) to be used for each     game. For example, if your league has ten teams and you will be using alleys    10 to 19 each week, you would enter the numbers 10 and 11, 12 and 13, etc.,     when prompted.                                                                  STEP 8 -- LEAGUE AND OFFICER NAMES: These names are used for report titles and  on the weekly standing sheet.                                                                                                                                   LEAGUE: Enter a name of up to 20 characters.                                                                                                                    PRESIDENT: Enter the name of the league president. The person does not have to  be a bowler on the league, but the program will search for a person with this   name on the league. If a person with this name is not found, you will get an    error message. This message is merely intended to warn you that if the bowler   is on the league, you have mis-spelled the name and you should enter it again.                                                                                  SECRETARY: Enter the name. See President above.                                                                                                                 TREASURER: Enter the name. See President above.                                 This page is intentionally blank.                                                                                                                               Please register your copy today.                                                                                                                                If you have already registered, THANKS!                                         MID SEASON STARTS                                                               -----------------                                                               If you are starting to use this program at mid season then it is not necessary  to enter all of the scores up to the current week of bowling.  During the setup of the league you simply indicate the week number you will be starting with and the total number of weeks your league is bowling.  After completing the setup   you must use the stat editor to enter the current statistics for each team and  each team member (see the help page on the STATISTICS AND DATA EDITOR).  Once   this is done you're ready to enter weekly scores for the remainder of your      season.  Reports run on weekly activity will start reporting only on data       entered from the starting week.                                                                                                                                 Although you can use the program this way, the reports you run will be more     complete and possibly more accurate if you enter all the data from the start of the season. Unless you have bowled much of the season, you will find that after you complete the setup it does not take all that much time to enter the scores  for the weeks you have already bowled. It may actually take less time to enter  these scores then to enter the current statistics. The program will work either way. It's your choice.                                                          This page is intentionally blank.                                                                                                                               Please register your copy today.                                                                                                                                If you have already registered, THANKS!                                         COPY LEAGUE SETUP TO A NEW LEAGUE                                               ---------------------------------                                               Suppose you used this program to handle the record keeping for your league last year and you need to setup this year's league with the same number of teams,    scoring options, schedules, and many of the same players as last year.  You do  not have to enter all the setup information for this year's league.  You can    copy the entire setup for last year's league to the new league.  Final averages for each player from last year are entered as starting averages for this year.  You would then need to simply move the players around by selecting item 6 "Make changes in the league" from the MAIN MENU. There are two ways that you can move a player from one team to another from the change menu. You can swap players    between teams (this is the easiest way). Another way is to simply move the      player to the sub roster and replace a player on another team with the sub.     The replaced player is moved to the sub roster.                                                                                                                 Depending on how the league has changed you may have to make other changes such as alley assignments, team names, etc.  If you have only a few changes to make, then copying the setup can save you a lot of time and avoid typing errors. You  can make the copy by first selecting item 6 "Make changes in the league" from   the MAIN MENU and then selecting item 10 "Copy League Data to a New League"     from the CHANGE THE LEAGUE menu.                                                This page is intentionally blank.                                                                                                                               Please register your copy today.                                                                                                                                If you have already registered, THANKS!                                         HANDICAP PROCEDURES (Page 1 or 4)                                               -------------------                                                             Handicapping is a means of placing bowlers and teams with varying degrees of    skill on a equitable a basis as possible for their competition against each     other. ABC/WIBC recommends that higher handicap percentages be used for more    equalized matches.                                                              HANDICAP PROCEDURES (Page 2 of 4)                                               -------------------                                                             Example, with handicap based on 70% of 180:                                                                                                                     Team #1                     Team #2                                                    Avg   Hcp                   Avg    Hcp                                   Jill   160 + 14 = 174       Steve  124 +  39 = 163                              Barb   155 + 17 = 172       Pam    122 +  40 = 162                              Paul   140 + 28 = 168       Carl   132 +  33 = 165                              John   146 + 23 = 169       Jenn   141 +  27 = 168                              Adam   167 +  9 = 176       Mike   160 +  14 = 174                                     ---   --   ---              ---   ---   ---                                     768 + 91 = 859              679 + 153 = 832                                                                                                              With a 70% handicap, Team #1 has a 27 pin advantage over Team #2. By basing     handicap on 70% of 180, it would be difficult for Team #2 to win the game. If   the members of Team #1 were to bowl their average, it would be necessary for    the members of Team #2 to exceed their own team average by at least 28 pins in  order to win the game.                                                          HANDICAP PROCEDURES (Page 3 of 4)                                               -------------------                                                             Example, with handicap based on 90% of 180:                                                                                                                     Team #1                      Team #2                                                   Avg    Hcp                   Avg    Hcp                                  Jill   160 +  18 = 178       Steve  124 +  50 = 174                             Barb   155 +  22 = 177       Pam    122 +  52 = 174                             Paul   140 +  36 = 176       Carl   132 +  43 = 175                             John   146 +  30 = 176       Jenn   141 +  35 = 176                             Adam   167 +  11 = 178       Mike   160 +  18 = 178                                    ---    --   ---              ---   ---   ---                                    768 + 117 = 885              679 + 198 = 877                                                                                                             If the handicap is based on 90% of 180, the chances of Team #2 winning the game would be more realistic. Team #2 would still have to exceed its own team        average by 9 pins to win if Team #1 bowled its team average. The 90% handicap   decreases Team #1's advantage to 8 pins.                                        HANDICAP PROCEDURES                                                             -------------------                                                             Since ABC/WIBC rules state that games with handicap included are to be eligible for league prizes, unless the league rules otherwise, problems can arise when   handicap is based the difference of the averages of the two competing teams.    ABC/WIBC recommends that handicap leagues use the individual or the team method of handicapping, so that both teams in a match have the benefit of handicap.    INDIVIDUAL METHOD OF HANDICAPPING                                               ---------------------------------                                               Set a scratch figure higher than the entering average of any bowler in the      league and decide on the percentage to be used for computing handicap. The      individual handicaps of the bowlers are added together for the team handicap.   In the following example, 90% of 180 is used.                                                                                                                             Actual Avg     Handicap 90% of 180                                    Kathy         130                  45                                           Linda         140                  36  (180 minus avg                           Ashley        125                  49   X 90% equals                            Keith         135                  40   bowler's handicap)                      Ed            170                   9                                                                             ---                                                                             179  Handicap for team                        TEAM METHOD OF HANDICAPPING                                                     ---------------------------                                                     Set a scratch figure higher than the entering average of any team in the league and decide on the percentage to be used in computing the handicap. The actual   averages of the bowlers are added together in determining the team average. In  the following example, 90% of 800 is used.                                                                                                                      Team #3                     Team #4                                             Kathy  130                  Justin        137                                   Linda  140                  Theresa       130                                   Ashley 125                  Sara          131                                   Keith  135                  Todd          120                                   Ed     170                  Frank         167                                          ---                                ---                                          700                                685                                           90 = Handicap                     103 = Handicap                                                                                                        Handicap for Team #3: 800 scratch - 700 team average is 100 X 90% is 90 pins    handicap for each game.                                                         Handicap for Team #4: 800 scratch - 685 team average is 115 X 90% is 103.5, and fraction must be dropped for 103 pins handicap for each game.                   This page is intentionally blank.                                                                                                                               Please register your copy today.                                                                                                                                If you have already registered, THANKS!                                         STATS AND DATA EDITOR (Page 1 of 2)                                             ---------------------                                                           A separate editor for both statistics and weekly scoring data is provided.                                                                                      The stat editor allows editing of all statistics for bowlers, teams and         substitutes.  A list of current stats is printed on the screen.  The stat to be changed is selected and a new value is entered.                                 STATS AND DATA EDITOR (Page 2 of 2)                                             ---------------------                                                           The editor for weekly raw scoring data should be used with caution since        changing this data could make reports inaccurate and misleading.  Editing of    this data will not cause any re-calculation of statistics or standings to be    performed.  The data which can be edited are:                                                                                                                   BOWLER: Which person bowled. You need to know the index number assigned to a    bowler to change this. If you need to know these numbers, see the help page on  technical support.                                                              HANDICAP: The bowler's handicap for the week.                                   GAMES WON BY BOWLER: How many points were won.                                  GAMES WON BY TEAM: How many points were won.                                    TYPE OF PLAYER: Regular bowler, substitute, vacancy, absent, or forfeit. If     you need to change this or the next number, see the help page on technical      support.                                                                        INCOMPLETE SCORES: Single byte - first 4 bits if set indicate game was          incomplete; 5th bit indicates whether any score exceeded 255.  If you don't     understand this number then don't change it!                                    SCORES: Score for each game.                                                    This page is intentionally blank.                                                                                                                               Please register your copy today.                                                                                                                                If you have already registered, THANKS!                                         TEMPORARY EXIT TO DOS                                                           ---------------------                                                           Whenever you are prompted for input, you can press function key F9.             This will allow you to temporarily exit the BOWLING ASSISTANT to issue DOS      commands.  Once you are in DOS you can FORMAT a disk, COPY a file, RUN a        program, etc.  It may not be possible to run other programs while the BOWLING   ASSISTANT is still loaded due to memory problems or interference between        programs.  When you are finished with DOS and want to return to the BOWLING     ASSISTANT, simply type EXIT at the DOS prompt and press Enter.                  This page is intentionally blank.                                                                                                                               Please register your copy today.                                                                                                                                If you have already registered, THANKS!                                         DATA FILES BACKUP (Page 1 of 4)                                                 -----------------                                                               To protect the investment in time that you've made in setting up the league and entering data, it is strongly advised to backup the data files each week.  If   this seems too time consuming to do each week then consider doing it every      other or every third week.  If something happens to render the data files       un-usable, you will either have to start all over and re-enter all the league   setup information and the results to date or use the backup files and enter the data needed to bring the backup files up to date.                               DATA FILES BACKUP (Page 2 of 4)                                                 -----------------                                                               Each time you exit the program you will be asked if you want to backup the data files. This question is mainly intended for those who store data on the hard    drive. If you are storing your data on a floppy drive, you can easily make a    backup of your data by making a copy of the data disk. This can most easily be  done when you exit the program and return to the DOS prompt by typing:                                                                                               DISKCOPY A: B:                                                                                                                                             When DOS asks you, place the original disk in the A drive (it is advisable to   place a write protect tab on your original 5 1/4" disk or slide the write       protect tab out on your original 3 1/2" disk) and the backup disk in the B      drive.  If you have a single floppy system, put the original disk in the drive  whenever DOS asks you to put a disk in the A drive and the backup disk in the   drive whenever asked to put a disk in the B drive.                              DATA FILES BACKUP (Page 3 of 4)                                                 -----------------                                                               For a hard drive system with data stored on the hard drive, you can backup the  data by answering yes to the backup question. Indicate the letter of the floppy drive to be used for the backup. Place the formatted backup disk in the drive   and the program will copy all the data files to the backup disk.                                                                                                Be sure to label your backup disk with the date of the backup.  This will let   you know how much data you would have to re-enter to bring the backup files up  to date.  At a minimum you should have two sets of backup disks (odd week/even  week) which you alternate with each backup, i.e. use backup set 1 for the first backup, set 2 for the second backup, set 1 for the third backup, set 2 for the  fourth backup, etc.  You must use separate disks for each backup.                                                                                               If your data is on a floppy drive and you have followed the above backup        procedure, you can simply start using the backup disk as your data disk if the  original data disk becomes unusable.                                            DATA FILES BACKUP (Page 4 of 4)                                                 -----------------                                                               If your data is on a hard drive and you have followed the above backup          procedure, you can restore your data by copying the files from the floppy disks back to the subdirectory on the hard drive.  Change to the directory which      contains the league data you want to restore, place the first backup disk in    the A drive and copy the files to the hard drive. For example, if your data is  stored in the BOWLING directory on the hard drive and the backup disk is in the A drive, you would type:                                                                                                                                               C:                                                                              CD\BOWLING                                                                      COPY A:*.* C:                                                            This page is intentionally blank.                                                                                                                               Please register your copy today.                                                                                                                                If you have already registered, THANKS!                                         LEAGUE CHANGES (Page 1 of 2)                                                    --------------                                                                  A wide variety of changes can be made in the league at any time during the      season.                                                                                                                                                         Names of teams or bowlers can be changed.                                                                                                                       Teams can be added or dropped. Bowlers on dropped teams are retained on the sub roster.                                                                                                                                                         Bowlers can be replaced with a new player or a substitute. Bowlers who are      replaced are retained on the sub roster. Bowlers can be swapped between teams.                                                                                  Subs can be added or dropped. It is not advisable to drop a sub who has bowled  during the season unless the maximum number of subs has been reached. Dropping  a sub who has bowled will create difficulties when reports try to retrieve the  bowling data for this sub.                                                                                                                                      The schedule for upcoming weeks can be changed.                                 LEAGUE CHANGES (Page 2 of 2)                                                    --------------                                                                  Alley (lane) numbers can be changed.                                                                                                                            Phone no.'s, sex or entering averages for players can be changed.                                                                                               Scoring options can be changed but the changes will only apply to data entered  after the change is made. If you need to make a basic change in the scoring     options, e.g., the scratch score, and have it apply to all the results for the  season then you will have to start over and re-enter the data.                  ROVING SUBSTITUTE BOWLERS: A roving substitute is a regular member of a team    who substitute bowls on another team. This can happen where a team has more     members than the number that bowl each week. Consider this example. A team has  4 members but only 3 bowl each week. All 4 members show up to bowl. Another     team has only 2 members show up. One of the extra bowlers subs on the team with only 2 members. This is a roving sub. The program is setup to automatically     handle roving subs. Each week when you enter the scores for the team, the       program will first ask if the regular team members bowled. If none of the       team members bowled, it will ask you if a regular sub bowled. If neither a team member or a regular sub bowled, it will ask you if a roving sub bowled. If you  indicate that a roving sub bowled, the program will ask you for the name of the regular league member who bowled as a roving sub. The scores for the roving sub are entered as normal. See the following pages for general instructions on      entering weekly scores.                                                         ENTERING THE WEEKLY RESULTS (Page 1 of 4)                                       ---------------------------                                                     You will first be asked whether all frames were bowled by all players this      week. Games with unbowled frames are not used in computing averages and in      qualifying for awards. If any bowlers did not complete all the frames to be     bowled in any game, answer (N)o to this question. If you answer no or are not   sure, you will be asked for each bowler whether all frames were bowled as the   scores are entered. For most leagues where everyone shows up and all frames are bowled each week the answer to this question will almost always be (Y)es.                                                                                       The data entry screen resembles very closely the scoring sheets which are       filled out during bowling. The name of the team bowling and their opponent are  displayed, and you are asked if the team bowled. If you answer (N)o, the team   is assumed to have forfeited. If you answer (Y)es, you will be presented with   the names of each bowler on the roster. The order of presentation is the same   order that you entered the names when you set up the league. Answer (N)o until  the name of the next bowler on the lineup is presented. For match point leagues the order of the lineup is important and should be entered just as it is listed on the scoring sheet.                                                           ENTERING THE WEEKLY RESULTS (Page 2 of 4)                                       ---------------------------                                                     Once you answer (Y)es, you will be asked if the bowler was absent. If you       answer (Y)es then the absentee score is used, otherwise enter the scores for    each game that was bowled. Check the results entered carefully before you       indicate that they are okay. If there were any unbowled frames, you will be     able to indicate the game that has the missing frames.                                                                                                          If you answer (N)o for each bowler on the roster who has not bowled, then you   will have the opportunity for indicating whether a current sub, a new sub, or a roving sub bowled. If a new sub bowled, then enter the name of the sub. The     name of the sub will not be found on the sub roster and the program will        request the name, phone no., sex and entering average of the new sub. If a sub  bowled then carefully enter the name of the sub, and then enter the scores for  each game which was bowled. (See the help section on ROVING SUBS for special    instructions).                                                                                                                                                  Series totals and game totals are displayed on the screen. These are good       checks on the arithmetic on the scoring sheets and the data entered. Please     review all data entered carefully.                                              ENTERING THE WEEKLY RESULTS (Page 3 of 4)                                       ---------------------------                                                     This procedure is repeated for each bowler on each team. Be sure to check over  the data entry screen for errors each time the program asks you if the data is  okay. This is your opportunity to correct errors. Your last chance to make a    change is when the data entry screen is all filled in for each bowler on the    two opposing teams. Once you indicate that this screen is okay, the program     proceeds to the next match on the schedule and you will not be able to edit the data on the previous screens.                                                   ENTERING THE WEEKLY RESULTS (Page 4 of 4)                                       ---------------------------                                                     The following methods can be used to correct an error that you discover after   you have indicated that the data entry screens are okay.                                                                                                        * Restore the data from the last backup disk. (BEST METHOD)                     * If you have not been returned to the MAIN MENU, you can correct the error by    aborting the program. This is done by pressing function key F10 at any prompt                                                                                   for input.                                                                    * If you have been returned to the MAIN MENU, you can only correct the error by   restoring the last backup disk or starting the league all over again.                                                                                         Once all the data is entered for the week, it is processed by the program. If   you have a large league or a slow PC, the data processing can take some time to complete, so be patient.                                                        This page is intentionally blank.                                                                                                                                                                                                               Please register your copy today.                                                                                                                                If you have already registered, THANKS!                                         REPORTS (Page 1 of 3)                                                           -------                                                                         From the MAIN MENU you can choose item 4 (League reports) to run a              variety of specialized reports. From the REPORTS MENU you will be able to       select the report of interest. This includes the weekly standing sheet. Some    reports will require your selecting the range of data to be printed in the      report, e.g., which week, which teams, which bowlers, etc. Some of the reports  will require some time to run due to the high level of disk access and          searching required. Please be patient, you are using your PC to run a           significant database application. You can have any of the reports print to the  screen but to obtain a hard copy you must have a printer connected to your PC.  The program assumes that the printer width is 80 columns and the only control   character used is a form feed (ASCII 12) to advance the printer to a new page.  REPORTS (Page 2 of 3)                                                           -------                                                                         You can also print the report to a file. This file could then be sent to a      printer at a later time or viewed on the screen with a text editor. You could   also import this file to your favorite word processor to customize it. If you   print the report to a file, you will be asked for the file name. The program    selects the league file name as the default file name. If you don't want the    default, enter a name up to 8 characters long. If a file with this name already exists on the disk, you will be asked if you want to delete it. If you don't    delete it, the report will be appended to the existing file. The report file    name will have the extension .PRN.                                                                                                                              The printed report should appear equal to reports that are printed to the       screen. If the printed report looks different, then your printer probably is    not set up for 80 columns. You might be able to print a properly formatted      report by first printing it to a file. Read the file into your favorite word    processor. Change to a smaller font so that it will fit in the printed width    for your printer. Print the report using your word processor. You should only   use a fixed width font. The columns will not line up with a proportional font.  REPORTS (Page 3 of 3)                                                           -------                                                                         The standing sheet allows you to compose a bulletin of up to 16 lines to be     printed on the standing sheet. This feature can be used to communicate coming   events or highlight a person's or team's performance or any other information.  If you choose not to use this feature, simply erase the bulletin and it will    not be printed. If you want to enter a bulletin then proceed to edit it.  Enter each line the way you want it to appear on the standing sheet. Blank lines will be skipped when the bulletin is printed.  Editing of the lines is fairly        natural. Backspace, insert and delete keys can be use. Arrow keys, home, end,   PgUp, PgDn and Enter keys behave as expected. Each line is 64 characters long   and there is no word wrap between lines. Once you are satisfied with the text   of your bulletin, press ESC to quit editing and proceed with the printing of    the standing sheet.                                                             Last Page of Help File.                                                         -----------------------                                                                                                                                         Thanks for using the Bowling Assistant!                                                                                                                         This program has been continually refined and improved based on user feedback.  Your ideas and suggestions for improvement are welcome. See the help page on    technical support to contact the author.                                                                                                                        Look for the next revision and upgrade on your favorite BBS. Registered users   will be automatically notified when an upgrade is available.                    